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甲班李于歆PYTHON特色:維基百科

維基百科PYTHON 縮排INDENTATION Python uses whitespace indentation(使用空白鍵縮排), rather than curly brackets or keywords(而不是使用 大括號 或是關鍵字), to delimit blocks(來分隔區段). An increase in indentation comes after certain statements; a decrease in indentation signifies the end of the current block.[82] Thus, the program's visual structure accurately represents its semantic structure.[83] This feature is sometimes termed the off-side rule. Some other languages use indentation this way; but in most, indentation has no semantic meaning. The recommended indent size is four spaces. Python uses whitespace indentation, rather than curly brackets or keywords, to delimit blocks. An increase in indentation comes after certain statements; a decrease in indentation signifies the end of the current block.[82] Thus, the program's visual structure accurately represents its semantic structure.[83] This feature is sometimes termed the off-side rule. Some other languages use indentation this way; but in most, in...

李于歆Javascript執行三角函數繪圖

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Javascript在網頁就可以執行不需要開啟VS Code 李于歆執行 魚魚執行

李于歆PYTHON條件判斷if否則elif

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from tkinter import * #或者import tkinter as tk import math#輸入數學MATH函式庫 tk = Tk() #建構視窗名為tk tk.geometry('1200x400')#視窗 寬1200像素 tk.title("李于歆python tkinter三角函數") canvas = Canvas(tk, width=1200, height=400, bg='pink') canvas.grid(row=0,column=0,padx=5,pady=5,columnspan=3) delay=2 # milliseconds, 1/1000秒 x1,y1,z1=0,200,10#python特徵,多變數=對等值 h=190 #上下範圍,相當於數學1到-1 def LH(): global x1, y1, z1, inc #global全球,local當地 if (x1 == 0): #判斷是否在左端 inc = 1 #改成往右邊走 canvas.delete("all") elif (x1 == 1200): #判斷是否在右端 inc = -1 #改成往左邊走 canvas.delete("all") x2 = x1 + inc #換到下個可能inc=1, 或inc=-1 y2=200 - h*math.sin(0.02*x2) z2=200 - h*math.cos(0.02*x2) L1=canvas.create_line(x1,y1,x2,y2,fill='BLUE',width=10) L2=canvas.create_line(x1,z1,x2,z2,fill='yellow',width=10) x1,y1,z1=x2,y2,z2#下一個起點是現在終點 canvas.after(delay,LH) LH() #執行LauHou老猴 tk.mainloop()

李于歆python全域變數global和判斷if

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from tkinter import * #或者import tkinter as tk import math#輸入數學MATH函式庫 tk = Tk() #建構視窗名為tk tk.geometry('1200x400')#視窗 寬1200像素 tk.title(" 李于歆python tkinter三角函數") canvas = Canvas(tk, width=1200, height=400, bg='PINK') canvas.grid(row=0,column=0,padx=5,pady=5,columnspan=3) delay=1 # milliseconds, 1/1000秒 x1,y1,z1=1200,200,10#python特徵,多變數=對等值 h=190 #上下範圍,相當於數學1到-1 def LH(): global x1, y1, z1#global全球,local當地 x2 = x1 - 1 #換到下個+1 y2=200 - h*math.sin(0.02*x2) z2=200 - h*math.cos(0.02*x2) L1=canvas.create_line(x1,y1,x2,y2,fill='BLUE',width=10) L2=canvas.create_line(x1,z1,x2,z2,fill='yellow',width=10) if (x2 > 0): #沒有超過, 記得將 "小於" 改成運算 x1,y1,z1=x2,y2,z2#下一個起點是現在終點 canvas.after(delay,LH)#每隔delay執行 else: canvas.delete("all") x1,y1,z1=1200,200,10#下一個起點是回到原點 canvas.after(delay,LH) #return沒你的事,滾回你老家 LH() #執行LauHou老猴 tk.mainloop...

李于歆python全域變數global和判斷if

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from tkinter import * #或者import tkinter as tk import math#輸入數學MATH函式庫 tk = Tk() #建構視窗名為tk tk.geometry('1200x400')#視窗 寬1200像素 tk.title(" 李于歆python tkinter三角函數") canvas = Canvas(tk, width=1200, height=400, bg='PINK') canvas.grid(row=0,column=0,padx=5,pady=5,columnspan=3) delay=3 # milliseconds, 1/1000秒 x1,y1,z1=0,200,10#python特徵,多變數=對等值 h=190 #上下範圍,相當於數學1到-1 def LH(): global x1, y1, z1#global全球,local當地 x2 = x1 + 1 #換到下個+1 y2=200 - h*math.sin(0.02*x2) z2=200 - h*math.cos(0.02*x2) L1=canvas.create_line(x1,y1,x2,y2,fill='BLUE',width=10) L2=canvas.create_line(x1,z1,x2,z2,fill='yellow',width=10) if (x2

甲班李于歆PYTHON輸入TKINTER與MATH函式庫

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from tkinter import * #或者import tkinter as tk import math#輸入數學MATH函式庫 tk = Tk() #建構視窗名為tk tk.geometry('1200x400')#視窗 寬1200像素 tk.title(" 李于歆python tkinter三角函數") canvas = Canvas(tk, width=1200, height=400, bg='PINK') canvas.grid(row=0,column=0,padx=5,pady=5,columnspan=3) delay=3 # milliseconds, 1/1000秒 x1,y1,z1=0,200,10#python特徵,多變數=對等值 h=190 #上下範圍,相當於數學1到-1 def LH(): global x1, y1, z1#global全球,local當地 x2 = x1 + 1 #換到下個+1 y2=200 - h*math.sin(0.02*x2) z2=200 - h*math.cos(0.02*x2) L1=canvas.create_line(x1,y1,x2,y2,fill='BLUE',width=10) L2=canvas.create_line(x1,z1,x2,z2,fill='yellow',width=10) if (x2